" The beckoning promise of personal fabrication," presented at TED, 2007. “ Art Against Information: Case Studies in Data Practice.” Fibreculture 11 (2009). “ Toiling in the data-mines: what data exploration feels like.” BERG Blog, October 23, 2009. “ Data as Seductive Material” presented at the Umeå Institute of Design Spring Summit, March 2009. “ The Petabyte Age: Because More Isn't Just More - More is Different.” Wired, June 23, 2008. “ On Free, and the Differences between Culture and Code” presented at the 23rd Chaos Communication Congress, Berlin, 2006. “ Network Paradigms.” In Network Practices, edited by Anthony Burke and Therese Tierney. “ What Is Web 2.0: Design Patterns and Business Models for the Next Generation of Software.” O'Reilly Media, September 30, 2005. “ Xanadu, Network Culture, and Beyond.” In Tools for thought. “ A Perspective on Computer Aided Design after Four Decades.” In eCAADe 2008: education in computer aided architectural design in europe annual conference, 2008. Mark, Earl, Mark Gross, and Gabriela Goldschmidt.Ivan Sutherland : Sketchpad Demo (1/2), 2007.“ Personal Dynamic Media.” In The New Media Reader, edited by Noah Wardrip-Fruin and Nick Montfort. “ The First Programmer Was a Lady.” In Tools for thought. “ Giant Brains.” The Machine that Changed the World. Readings in Digital Design - Master of Digital Design 2010 Please reuse / remix also, and let me know if you do - call it Creative Commons by-nc-sa. With the exception of a couple of firewalled papers (thanks Wiley and ACM), all the sources are freely available online.įeedback very welcome, as well as additions or gap-plugging - especially on open source in digital design, and tangible / physical computing. It also mixes historical sources, academic articles, blog posts and web video, for the same reason, to give a sense of the range of contexts and discourses at work here. The list attempts to sample the breadth of digital design practices and approaches - so it spans cyberculture, architecture, product design, interaction design, and media art. There's a tangle of technical and institutional issues here which I have no single solution to, so in the meantime I'll take a "small pieces loosely joined" approach - this post is the first of those small pieces - the draft reading list at the core of the new unit. While developing the unit I've also been thinking about how to make the whole course "open" in the broadest sense - accessible, transparent, connective, collaborative. I'm currently preparing "Readings in Digital Design", a history and theory unit that presents some key concepts in this nascent, multidisciplinary field (or meta-field). Next year it ramps up, with more units and more students - very exciting. The Master of Digital Design launched this year with an introductory unit which featured UC alumni Supermanoeuvre, and turned out some great work.
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